I heard some of you can't wait to see/hear more about paradise.
So here's another sneak peek. As usual, open to revisions!
I'm still figuring out what each space will contain and be defined by, and hope to have a more complete breakdown before the end of the year. Initially, it was just going to be "one" space, with room for practically anything (within reason). But as I realize more and more what it all implies and entails, it's become quite thematic.
I'm still figuring out what each space will contain and be defined by, and hope to have a more complete breakdown before the end of the year. Initially, it was just going to be "one" space, with room for practically anything (within reason). But as I realize more and more what it all implies and entails, it's become quite thematic.
And speaking of thematic, maybe eventually a space that is more 'generic' will be added too. You know, for more compatibility with players that don't enjoy the constraints found in these.
In any case, looking forward to Paradise! Whether as something fun to design and develop (and cope with and escape to) or as a potential immersive virtual reality, within this game or another.





